Projects



Bio



Notes



Links



Works



Ideas



Blog





Click title to go to project.

2010




SKULLZ PRESS
INTERACTIVE // Design and CMS of website and e-commerce shop for Skullz Press.
STAMPEDE
VISUAL // A working concept in visualizing friendship through portraiture.
COASTSCAPES
VISUAL // A cross country postal collaboration with Cahil Muraghu (NYC) of imagined landscpaes on paper.
GLACIER GAMES
GAME DESIGN // A big urban multi-player game designed to take advantage of under-utilized features during winter.
I &hearts
GRAPHIC GRAPHIC // With a simple tweak of the original I &hearts NY shirt I hope to exclaim what it is we really love.

2009




STILL LIFE
MOTION GRAPHIC // A compilation of images in various forms of animation on the streets of Brooklyn.
RSR
GAME DESIGN // A Big Urban Game that was Awarded Best Use of Space at the Come Out & Play Festival in NY.
TIC TAC ROAD
GAME DESIGN // Mobile 2-player game reinterpreting the traditional game of tic tac toe using the city.
THE BENCH
GRAPHIC DESIGN // Memorial to the Writer's Bench at the 149th St. station as an emergent social networking site.
AD TAKEOVER
POLITICAL // One day event to takeover illegal outdoor advertising spaces organized by the PublicAdCampaign.
END TO END
CODE // Utilizes locomotion of passing subways to trigger projection of graffiti imagery.
STILL RUNNING
PERFORMANCE // Reenactment of subway graffiti through a humorous spectacle involving shirts and running.

2008




KEDDING ME
GRAPHIC DESIGN // A narrative protest using the popular interface of user generated content on a consumer good.
PHRENOLOGY
INTERACTIVE DESIGN // Project by Melanie Crean where I created interactive Quick Time Virtual Reality.
FLOAT
MOTION GRAPHIC // 30 second motion graphic piece regarding an obituary.
BROWNBAGS
FASION DESIGN // Reuse of bulk food bags creating waterproof messenger bags.
SMALL WORLDS
INTERACTIVE DESIGN // Comment on gentrification using a hybrid of physical and virtul spaces.
ROSETTA
DATA VISUALIZATION // Use a common coded language unlegible to the general populace and make it understood.
READY(RE)MADE
GRAPHIC DESIGN // Conceptual art project dealing with branding, infiltration, and art history.
CANDALISM
PERFORMANCE // Study of DIY memorials, impermenance, and graffiti subculture through wax offerings/

2007




SAFEROUTE
DATA VISUALIZATION // An application using Processing to show bicyclists the safest route of travel between two points.
LIMPING
INTERVENTION // Literal hack of everyday urban object.
LUMEN8
MOBILE PHONE APP // Stores and converts gestural movements into a more expressive means of mobile communication.
CARTCYCLE
SCULPTURE // Design of fully lockable, bike hybrid for street merchants to carry goods.
VISUAL PLOT
CODE // Data visualization of underlying patterns in classic cinema using Max MSP/Jitter.
GROUNDED
PAINT // Use the endlessness of the ground as a canvas to draw large animals.
ELUS IV
INTERVENTION // The Elus galleries are a test in ownership and residency through a minor hack of the postal service.

2006




COLOSSUS
VIDEO // Feature length movie of two friends bicycling across the country in search of a mythic penpal and renowned graffiti artist.
CHITCHAT CAFE
INSTALLATION // Cafe environment amid a labyrinthian installation for the collaborative show Peripheral Vision.
FREE FOR ALL
RESIDENCY // Collaborative tranformation of an alleyway through immersive week long residency.
NFF
JOURNALISM // Weekly column for Holland Project based on building friendship and community.

2005




LANDESCAPE
RESIDENCY // Large-scale typographyical mural for Capital City Arts Initiative.
GALLERY
INTERVENTION // Experiment with signage to try to redefine everyday objects and scenes.
INSIDE OUT
INTERVENTION // Create an open-air, easily accesible, free gallery in an under-utilized public space.

2004




VOTE
POLITICAL // Utilize murals to stimulate younger and first time voters to participate in the up-coming elections.
BAGELON
SCULPTURE // Bagel installation to create a spectacle illustrating the amount of daily food waste.
BUFF
BOOK // Walking tour book used as a supplement for viewing the abstract marks left from painting over graffiti.
18 DAYS
EXHIBITION // Solo exhibition recreating 18 days in jail and 18 days bicycling across the country.


conTEMPORARY
INTERVENTION // Reclamation of under utilized space to create a public art gallery in Reno.